Connect sensors directly to a photorealistic model using UrsaLeo’s IoT platform or feed data from other IoT sources. Combine with physical asset data to get a real-time view of operations, remote collaboration, and much more.
Using CAD files, and/or 3D scans, we recreate your facility and equipment digitally. We then map any sensors or asset data directly onto the model using standard IoT protocols and a bit of our secret sauce. Creating models is quick and inexpensive, a couple of weeks and a few thousand dollars typically.
Experience faster triage time, instant document retrieval, remote collaboration, and better reporting through video playback. Take your business into the future by taking advantage of human-machine interfaces like touch and AR.
If CAD files do not exist or cannot be obtained, models can easily be generated from scans. There are two main scanning techniques available; LIDAR and photogrammetry. LIDAR uses lasers to scan and generates a ‘point cloud’, including color information. This can easily be imported into our system. Photogrammetry is the technique of taking multiple photographs and stitching them together into a 360 degree view. It is often combined with a range finding technique such as RADAR to get accurate measurements of the scene.
There are many companies that scan buildings and equipment and we are partnered with several.
A LIDAR point cloud scan
Finally it is possible to generate the models ‘by hand’ using photographs and some indication of scale. For this we use an art studio who’s work we find to be of very high quality.
Once the models are created we work with our customers to combine them with the data that is to be accessed through the model. This is typically real time sensor data, maintenance records, datasheets and many other data sources.
Creating 3D models has been revolutionized in recent years, driven by the rise of VR and the widespread adoption of 3D technologies in the gaming and film industries. We enlist a network of specialists to create UrsaLeo models from multiple sources:
Generating models is surprisingly quick and easy. Obviously, it varies depending on the size and complexity, but it is usual to get going for a few thousand dollars.
Once the models are created, we work with our customers to combine them with the data that is to be accessed through the model. This is typically real-time sensor data, maintenance records, datasheets, and many other data sources.
Built using the Unity gaming engine, Gemini is available through a web browser that supports WebGL or our iOS application.